Moreover, the Creative Archive is designed to minimise privacy risks. Here's how!
Here's the list of third parties the Creative Archive infrastructure relies on. Their respective privacy policies apply to the extent that they are relied on.
Github Pages (Microsoft)
This site is hosted on Github Pages, owned by Microsoft.
Some site features (form and feedback submission, analytics) are managed by the Creative Archive's associated Google account:
When you communicate with the Creative Archive, for instance by email or form submission, this communication is kept private. However, it flows through a Google mailbox and drive so it may stay there for archival purposes as long as Creative Archive runs.
The same provisions apply as for private communication. Plus, if you subscribe for Creative Archive emails, the use of your adress or any other provided personal data will be restricted to that purpose. All such data is deletable by request, such as when you cancel a subscription.
The Creative Archive collects on each page load a minimal amount of non-personal visitor information (detailed below). This information is kept private in a Google account.
If you can suggest how to reach the same purposes while collecting less information, I'd love to hear from you!
on page load
|language + timezone||to estimate the geographic distribution of visits.|
|date + time + timezone||to understand which times of the year, month, week and day are more popular. To see how new content is received by the public.|
|screen size + user agent||to know whether the Creative Archive can be seen perfectly by all visitors. Do report any bug you find!|
|referrer url hashtag||to compare the impact of different publicising efforts.|
|a randomly generated word||to aggregate all data belonging the same visitor, across multiple pages.|
|level tried or beaten||to know how many players try vs beat the game and thus estimate difficulty.|
|level timing||to understand which levels are harder to beat, and find gameplay bottlenecks.|
|move sequence||to see how many attempts per level are made and whether previously unknown solutions were found.|
|player feedback||to improve the game.|
Suggestions for improvement of the Creative Archive's Privacy are always welcome!
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