Play Mini Gemini Replay (PMGRP)
About Play Mini Gemini Replay (PMGRP)
Play Mini Gemini Replay (PMGRP) is a mini puzzle platformer about cooperating with your future self to reach your goals.
Plan your limited moves wisely, play and replay all 11 levels!
How to play
Controls - keyboard
Move with the Arrow keys. When the bar becomes full, you run out of moves.
Press Down when standing on an object (either a crate or your other self) to pick it. Press Down again to drop it. Press against an edge to throw the object over it.
Press X to enter Replay mode. Your future self will now replay all your moves... then you return into play mode.
Whenever your future self can't move in a particular direction, this move is simply skipped.
Press Z to undo a move. Press R to restart the level.
Controls - touchscreen
Tap to simulate pressing X and swipe to simulate an arrow keypress.
Open the tab on the left beside the game to: undo, restart and return to menu.
Press F anytime to provide real-time feedback! Much appreciated!
Using the Level Selector Menu (below in the game bar) you can navigate freely between all levels.
Hall of fame
Once you beat Play Mini Gemini Replay (PMGRP), you'll be invited to enter the Hall of Fame! As soon as you pass the final credits screen after winning, you'll be able to type your name in a new window. Make sure you are connected to the internet, then press Submit to be remembered forever or close the window to forsake your glory.
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Space Flight by Tim Beek.
Made with Puzzlescript.
Mark Wainwright , for impressive feedback, both in quality and quantity (see changelogs below).
How was the name PMGRP chosen?
Play Mini Gemini Replay PMGRP is a Recursive Acronym, as the last P in PMGRP refers to the game itself. This results in an infinite name that means play again and again, forever.
It also contains imperfect symmetry, as highlighted: Play Mini Ge-Mini Re-Play. This reflects the slight differences during replay mode due to interactions between the player and its future self.
Redesign of level 0; layout changes to levels 6 and 7; improvements in replay mode (highlighting, slowing down); future and present self no longer swap colours.
Aesthetical changes (including a redesign of respawn and goal animations); improvement of multi-crate pile physics and dropping; suppression of level 11; all level numbers incremented by 1.
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